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+1 vote

I have "Cilindro" as a RigidBody with 2 children: CilindroMesh and a CollisionShape.
I'm creating 5 instances and I want to change the color of each instance.
But the color is on the child "Cilindro
So I have this code:

extends Spatial

var cilindro = preload("res://Cilindro.tscn")

func _ready():
    var g = $Grupo_Cilindros
    for i in 5:
        var c = cilindro.instance()
        c.get_node("Cilindro_Mesh").material_override.albedo_color = Color8(i*50,0,0)

But all children are getting the same color.
How can I fix this?

in Engine by (60 points)

1 Answer

+1 vote

Making the material "unique" and turning the option "local to scene" on, it solved the case.

enter image description here
enter image description here


enter image description here

by (60 points)
edited by
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