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0 votes

Okay, having trouble getting the code down for this one. I don't know too much about working with storing stuff like this. Here's a nice example to explain what I mean:

Player types in their name: Bob
The game replies: Hello, Bob.
The game then says: How are you doing, Bob?

So basically able to save and reuse the entered name.

in Engine by (12 points)

1 Answer

–2 votes

Look for global variables. basically they are variables that can be accessed in any script. so let's say you have a global variable named "PlayerName" then in the script where you create this dialog you keep calling it.

also Singletons might be another way of doing it http://docs.godotengine.org/en/stable/getting_started/step_by_step/singletons_autoload.html

by (28 points)
edited by
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