Problems with physics and RigidBody

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:bust_in_silhouette: Asked By DimitriyPS
:warning: Old Version Published before Godot 3 was released.

I was given advice on how to make a CollisionShape for RigidBody: link
But applying this method in practice, I was faced with serious problems.

  1. the collision of the player (game character) with a RigidBody, causes a RigidBody falls through terrain;

  2. several RigidBody collision leads to the fact that some of these a RigidBody falls through terrain;

  3. if the player (game character) will come on a RigidBody, then the player throws to a great height;

I recorded a small video for clarity: link

As you can see, more than half of the boxes flew through terrain.
Other, pushing each other fail. And when I stepped on the boxes flew very high.

I think this is important, the player (game character) in my project are taken from: link

What is the cause of my problems? Have I done something wrong? Or is it an error in the physics engine of the Godot? How to fix it?

3 . if the player (game character) will come on a RigidBody, then the player throws to a great height;

This problem I decided. She was hiding in the script of the player (game character).

Problems concerning the violation of the limits collision meshes… I have no idea how to solve them. I can only assume that this is a bug in the physics engine.

DimitriyPS | 2016-05-25 14:30