I having the same error since 3.0, i waited for the 3.1 to open Godot Engine on Windows 10/64 , but still crashes when opening a project.
OpenGL ES 3.0 Renderer: ATI Radeon 3000 Graphics
ERROR: initialize: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4996
My GPU is old as you can see, but i was told that in 3.1 i could open the engine but is the same thing?
Any ideas that may be happening? It's a bug, or i can't use Godot because of my GPU?