In my project "enemies" are all the same scene, but on
setup() they are randomized and some parameters are changed. In case of size, I also need to resize
CircleShape2D, for their's "hitbox" be same as "image" player see.
setup() called after adding "enemy" to main scene, to set it position and movement direction, it's not
_ready() (dunno why I do it like this)
At first I set default
CircleShape2D to CollisionShape2D and on
setup() set new radius, but in this case actual radius sometimes not match the sprite size.
Then I decided to remove default
CircleShape2D from CollisionShape2D and add it in the code on
setup(). This time all work as intended, BUT debugger create new error every time new "enemy" is spawned. Stack trace lead me to
Also, in cmd I can see error, that appears on every "enemy" spawn:
CollisionObject2D::set_shape: Index p_shape_idx out of size (shapes.size()).
The Question: why debugger throw this error and no process disruption was seen during game?
Maybe I should just create separate scenes for each enemy and forget about this?