0 votes

For example I set the game name in a script (as a constant or a variable) or set it in the projects settings. After that I would use a variable in the exports dialogues to access the game name. Is that possible?

in Engine by (51 points)

1 Answer

0 votes

You can try this.

String application/config/name
Name of the project. It is used from both project manager and by the exporters. Overriding this as name.locale allows setting it in multiple languages.

export var Project_name = 'new_name'

func _ready():
    ProjectSettings.set_setting('application/config/name', Project_name)
by (316 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.