0 votes

Hi,

I am putting a turn based game together and not clear how godot will be able to support it. I will have a server which can detect the clients as they respond to a broadcast from it. It then reply to the clients one at a time (based on their turn) and sends them the relevant data.

I am testing my server using the the TCP/IP networking for now just to make sure that it works. I then need to port it to Godot.

Having looked at the documentation, I am not sure if it supports what I need to do. So I have a couple fo questions that hope somebody can help.

1) Is it better if I create a standalone game server with all the game logic in it. I then get this server to continually talk to the Godot engine for data and screen update?

2) I write the server in Godot.

If option '2' is better I haven't seen any examples or code to do this, so can somebody point me in the right direction?

Thanks

in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.