Hi,
I wonder, when the engine is updating its input state?
In Unity (Which I used before), you may miss some inputs, if you query them in Unitys "physicsprocess" function, because the engine updates the input state once a frame and this is not always a tick of the physics engine.
So, I try to find out, if this is a potential problem in Godot, too. But I don't find much information about how the game loop works internally.
Thanks,
abgenullt