0 votes

Hi,

I am new to Godot and run out of ideas what may be wrong.
I have a setup of KinematicBody(Player)->Spatial(Camera Target)->Camera

When rotating the Player, I see strange distortion of the player mesh.

rotate.gif

Please help.

Thank you

in Engine by (15 points)
edited by

That's strange. And the mesh looks round in a separate 3D modeler program?

I used standard Godot mesh shapes - capsule mesh and it is round in perspective view.

1 Answer

0 votes
Best answer

Hey there.

I've seen that before, but only throught the viewport. It works fine during gameplay.
Also, in case you are transforming your mesh (scale), be sure you've done that in all respective axis: X, Y, and Z.

by (66 points)
selected by

Thanks mate. It makes sense.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.