This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

My Problem

I am working on a platformer game in 3.0. For some reason, when my character ( a KinematicBody2D) stands or walk between two tiles the isonfloor method bugs out and flickers between true and false constantly as long as I don't move from position.

What is causing this and how can I fix it?

in Engine by (58 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.