+4 votes

As far as computational physics how can you tell when to trade in GDscript for c++? What situations has anyone had where they had go that route?

in Engine by (58 points)

I would say whenever you need to.
If you are not comfortable with performance at some point, try it with c++.

2 Answers

+3 votes
Best answer

I go C++ when GDScript's slowness impacts the game experience, no matter how hard I try to optimize the code.
I had to do that for procedural 3D world generation.

by (29,120 points)
selected by

Thanks for the info. =)

0 votes

plenty of calculation,like AI

by (26 points)
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