This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

This is a bit of a weird question I'll admit, but if a game has it's viewport set at 1920x1080 how do I make the game objects resizable, I am aware that the buttons themselves have various options. but how do I make sure that objects get resized according to the resolution, so all of the game world stays visible on lower resolutions aswell?

in Engine by (158 points)
retagged by

1 Answer

0 votes

I found a comprehensive explanation on the forums.

I'll put it here in case others encounter a similar issue:
https://godotengine.org/qa/15420/resize-screen-problem

by (158 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.