I have a custom node called CameraRect
composed of an Area2D
with a CollisionShape2D
child. When the player enters these areas, the limits of my camera change.
The problem is that when I'm doing level design and want to change the size of one of these CameraRects
, I toggle Make Local
and Editable Children
, but nonetheless changing the CollisionShape2D
of one CameraRect
affects all the others in my scene.
How can I get around this?
i would rather not use scale
since it's much easier to be precise changing the collision shape directly.