I would like to know the the most minimal way to open up a fresh project and write a script that will create and save helloWorldStuff to a file that will appear in my project res:// folder that I can immediately open (either with godots script editor or an external text editor) and validate with my own two eyes that yes it indeed wrote exactly what I told it to write in the file.
I have prior knowledge of c++ and glm and I have been working in blender for a few years so I decided that it might be time to try and get into 3d game designing. I have been spending the last few weeks reading about GDScript and ive been scripting simple helloworldish scripts to get used to handling dictionaries and seeing if arrays behave like I remember them and now I'm at a point where I'm trying to figure out how to generate a file from a script (for example say I need to make a dictionary with 125 entries. instead of writing all of them it would be useful if I could write a script that generates them and saves it as a file.) My problem is I have no idea how to do this in godot and the google searches are leaving me frustrated because they try to cover more than what I am trying to learn at the moment.