AnimationTree->Add2 Node

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:bust_in_silhouette: Asked By ovendelon

I want to set a pitch motion for an FPS character, I have an animation which has him bent all the way down ( looking-down ) and on the other scale bent back so he looks up.
I’ve hooked AnimationTree :
[Anim]->[TimeScale=0]->[Seek]->[Add2]

and it seems I am able to set the frame of the animation based on the pitch variable I’m tracking from the mouse. The problem is that the Add2 does not add the entire range of the animation, and it looks like it’s still doing some blending and can not go from all the way down to all the way up.

Am I missing something and not understanding how the add node is working? Or is it a bug and needs to be reported