Why load_interative does not work on android?

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:bust_in_silhouette: Asked By Pitanov V.V.

I did an interactive download of resources.
If I start debugging (Editor) on android it does not work.
Error 18, if I use “Wait”
I get null if I use “Poll”

Good code, is work!

extends Node
class_name AS_ResourceManager

static func load(path : String) -> Resource :

	var res = ResourceLoader.load(path)
	if res == null :
		CoreSceneManager.show_error_scene("Resource " + path + " resource is null!");
	
	return res;

Bad code, is dont work!

static func load(path : String) -> Resource :
	var interact = ResourceLoader.load_interactive(path)
	var err = interact.wait() #or poll()
	if err != OK : #if poll err != 18 and err != OK
		CoreSceneManager.show_error_scene("Resource " + path + " resource err: " + String(err)) #if wait, this error!
		return null
	
	var res = interact.get_resource()
	if res == null :
		CoreSceneManager.show_error_scene("Resource " + path + " resource is null!"); #if poll, this err!
		return null
	
	return res;