Hey, how is it possible that the tree isn't accessible?
How can you get notified when it will so that you can make up the things you needed to do in the script when the tree wasn't accessible.
To get this message, it's simple :
- create a scene
- create a Node and add it to the scene
- add it a tool script
- write func ready():
gettree()
- then save the file, save the scene, and look at the ouput console