Handle input in Area2D

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:bust_in_silhouette: Asked By Lienucs

Hello,

I’ve created a chest with animated sprite and area2D/collisionShape2D.

I’d like to know the best way to detect and handle when the player clicks a specific button while he is in the area2d, to play the animation of opening the chest.

I guess i have to use body signals in my area2D, and i also saw some references to _input_event or _on_Area2D_input_event methods. But i don’t understand what should be the right way to do it.

I’m using godot3.