How can I restart the same animation while it is currently playing? In Godot 3.0.6 I could just call play and the animation would start again. As a workaround I use the following code (but sadly it breaks the blending)
if anim_player.current_animation == "attack":
anim_player.stop(true)
anim_player.play("attack", 0.2, 1.0)