Hi, so.. I created an animated billboard sprite. nothing fancy, it works OK and it looks good when it's in editor mode, BUT the texture looks VERY small when I hit play.
Check the obvious differences:
I can make the texture not lose the size by commenting out this line:
camera = get_node('../Camera')
character = get_node('Sprite3D')
The problem is... I need the Sprite 3D To always face at the camera. I don't know why my texture is being resized like that