Hi, I have one scene which is composed of several Sprite3D layers placed in the same coordinate.
how do I set the draw order of the Sprite3D? I want to specify which one is in front, and which one behind.
I'd like to avoid setting them on different coordinates, since they are being rotated in code to look at the camera, and I'd have to also move them in front of each other at the same time I rotate them.
Thank you
PS: this is a similar problem, but not the same. My sprites are all places exactly in the same coordinates.
https://github.com/godotengine/godot/issues/7964