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Hi.
I want to change texture of my model using gdscript but dont know how to do it.
I have a little script below, which I put on my model (Spatial).
Using Godot 3.1.1.

func apply_texture(mesh_instance_node : MeshInstance, texture_path : String):
  var texture = ImageTexture.new()
  var image = Image.new()
  image.load(texture_path)
  texture.create_from_image(image)

  # next line doesnt work
  mesh_instance_node.material_override.albedo_texture = texture  

func _ready():
   # get MeshInstance named 'obu1'  (is this right way?)
   var mi = find_node("obu1");
   apply_texture(mi, "models/bg.png");
in Engine by (12 points)

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