Hi.
I want to change texture of my model using gdscript but dont know how to do it.
I have a little script below, which I put on my model (Spatial).
Using Godot 3.1.1.
func apply_texture(mesh_instance_node : MeshInstance, texture_path : String):
var texture = ImageTexture.new()
var image = Image.new()
image.load(texture_path)
texture.create_from_image(image)
# next line doesnt work
mesh_instance_node.material_override.albedo_texture = texture
func _ready():
# get MeshInstance named 'obu1' (is this right way?)
var mi = find_node("obu1");
apply_texture(mi, "models/bg.png");