Simple question, but it looks like test_move()
doesn't care about safe_margin
when checking for collision.
With physicalbody2d, If I want to test any possible collision before it happens, I can use test_move()
or ray casting. For ray casting I need to test at least few rays depending of the shape of my moving body. With test_move()
it's simpler as it will detect overlapping but if safe_margin
is something like 100px it seams not to take it in account. Any ideas ?