Hi. I've been following video tutorials to quickly get to grips with Godot. I've also been converting any associated GDscript to C#, as that's what I'm familiar with.
One tutorial creates a class (extending the Resource class) to generate data objects. This custom class implements the class_name keyword so that it will be selectable from the *Create New Resource* interface.
My question is: how can I replicate this within a C# script?
For bonus points, is there a resource where I could have found this information? I've yet to find good documentation on Godot's implementation of C#.