Purely visual terrane black. But it's not light, because when you change the light settings, the intensity of the black does not change. I have both mac os and windows installed on my computer. On windows, the plugin is working fine on mac os - the problem with the lighting.
Practical installation of DirectionalLight on mac os does not react at all.
If the terrain of the plug-in is not set, the DirectionalLight works fine.
The difference with the training video:
- they have a gray area, after turning on DirectionalLight - white.
- I - pad is black, and before I put DirectionalLight, and after his set.
Thanks for the link! I'll try again for it to work. But I think it will be the same...
Maybe it's better not to make a terrain in Godot, but to make a terrain in Blender and then import it into Godot?