0 votes

i need to make the players x to be the same as the mouse' x so i use:
var mousex = getviewpoint().getmouseposition ().x
position (Vector2(mouse_x, y))
but it doesn't work
thanks in advance
ps i already have a var for y

in Engine by (12 points)

Could you tell what happens?

Btw., it's called get_viewport(). Also you can set most positions by simply assigning the value: self.position = Vector2(mouse_x, y).

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