0 votes

I am currently using a color picker button to change the color of my player clothing sprite. It looks okay when it opens in the default window size, but when it is scaled up to fullscreen, it looks terrible. The text is blurry, it takes up a good portion of the screen, and I don't like the sliders on the bottom. I was hoping for only the palette.

Now, I understand that Godot is open source, and I can probably just go into the code of the application itself, and change those things, but is there a proper way to do it in the engine?

in Engine by (12 points)

1 Answer

0 votes

You can get the picker with Button.get_picker(). You should try changing the default font of your theme to an sizable font (DynamicFont).

by (864 points)
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