0 votes

In the previous version I used this:

if foo is get_script():

to check if an object was another instance of the script.
Now it gives an error: "right operand is not a type (not a native type nor a script)".

in Engine by (60 points)

1 Answer

+1 vote
Best answer

Hey zubzob,
In godot3.1 you can use the class
name keyword for this. If you set up your script like this:

extends whatever

class_name MySpecialNode


Then you can use:

var node = get_node("lalala")
if node is MySpecialNode:
   print("lol it works")

Hope it works :) Good luck!

by (864 points)
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