Can someone help me improve my dust particle effect?

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:bust_in_silhouette: Asked By TobiLa

Hey,
I am just started getting into particle effects.
I am using CPU Particles and GLES2 on Godot 3.1.1 stable.

For my project I am trying to create an effect, where a plane is casting some dust, a little like this effect, but permanently and a little less prominent:

This is what I got so far:
enter image description here
https://giphy.com/gifs/J1LG3nTONwwZHaJcvX/html5

This already goes in the right direction, the effect doesn’t need to be changed completely.
I’m just looking for any tips on how to improve this.
I uploaded this project to git:

My main concern would be to get rid of the artefacts on the ground.

Thanks in advance!

:bust_in_silhouette: Reply From: Leandro

I’m new to Godot. But the artifacts on the ground seem to be just because the dust is a sprite that’s crossing the ground. Suggestion? Make sure the dust Z position doesn’t go below the ground. Alternatively, if the dust is reaching the ground, you can try scale the particles higher horizontally and lower vertically (i.e.: squash them).

I guess you mean the y position, don’t you?
If I move the Y position above the ground I have the particles just popping in, which looks even worse.

How would I squish them on spawning?

TobiLa | 2019-05-29 15:16

:bust_in_silhouette: Reply From: volzhs

enter image description here

CPUParticle > Drawing > Mesh > Material > Proximity Fade > Enable ON