Wrapping a sprite texture in 2D

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:bust_in_silhouette: Asked By 2-Zons

I am trying to make a texture, on my UI layer, wrap around so as I change it’s offset it repeats. and can be infinitely offset. I’ve seen how to use the Parallax control to mirror textures but I don’t want a mirror I want a wrap. I want to use a graphic on the UI for a compass ruler at the top of the screen that show’s your heading in degrees. It should wrap around from 360 to 0.