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+3 votes

Having Area2D for main character.

I'm using Area2D.position for moving.

Is this proper way?
Are Area2D s supposed to be moved?

Update:
As it can be seen here
https://godotengine.org/qa/46636/choosing-wisely-types-for-my-objects
that's why i have chosen Area2D for main character.

in Engine by (65 points)
edited by

3 Answers

–13 votes

You should use a KinematicBody2D.
Area2D should not be used for a character.

by (232 points)

what about a bullet? when i make it too fast, it can clip through things and i dont want that how could i fix it?

+5 votes

Yes it's ok to do so.
That's how it is done in the "my first game tutorial" https://docs.godotengine.org/en/3.1/getting_started/step_by_step/your_first_game.html
(KinematicBody2D is more advanced (thus more complex) but is NOT mandatory)

by (43 points)
0 votes

Yes, this is the correct way.

by (204 points)
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