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0 votes

I have the following question:
I want to change the hint_string of a property of mine when an other property is changed. Similar to the behaviour of the animation property in the AnimatedSprite.

Is it possible to recreate this in gdscript?

Little code example with the animated sprite properties:

export var sprites : SpriteFrames getset set_sprites
export(String, "default")  var animation

func set_sprites(new_sprites) :
   sprites = new_sprites
   var hint = ""
   for name in sprites.get_animation_names():
       hint += name + ","
   hint = hint.substr(0, hint.length() -1)
   #method to put hint hint to the animation String so essentially I get a new drop down list
in Engine by (12 points)

I've seen this in some plugins which I can't remember which. But I believe it's possible.

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