Basically, I'd like to make something like this:
How can I do that in Godot? I'm thinking Tilemaps could be used here, but what about the fancy lighting tricks and "z-axis" as seen above?
I've been practicing with Godot for a bit now, and I'd consider myself an intermediate programmer. I know Unity has some new shiny tools for isometric stuff, but there's a few reasons why I'd like to try and stick with Godot on this one.