When I go do the left the sprite flips. But how can i flip the collisionshape2d?
Here'S s the code:
``
extends KinematicBody2D
const SPEED = 110
const UP = Vector2(0, -1)
var motion = Vector2()
func physicsprocess(delta) :
motion.y += 25
if Input.is_action_pressed("ui_right") :
motion.x = SPEED
$Sprite.flip_h = false
$Sprite.play("Walk")
elif Input.is_action_pressed("ui_left") :
motion.x = -SPEED
$Sprite.flip_h = true
$Sprite.play("Walk")
else :
$Sprite.play("Idle")
motion.x = 0
if is_on_floor() :
if Input.is_action_just_pressed("ui_up") :
motion.y = -550
else :
$Sprite.play("Idle")
motion = move_and_slide(motion, UP)``
Here's a picture:
https://imgur.com/a/cvX0to8