I'm trying to create a game similar to a MUD in which the player types a command and then their action appears in a log with the result of that action. I have the commands working but not the log.
I figured I could use string insert() to add each action as a new line of a read only TextEdit node. After playing around with it I can't seem to get insert() or replace() to do anything. I get no errors but it still outputs the original string.
I suppose in my case I could use an array to store the strings and a for loop to concatenate all of them but I wanted to submit this anyways in case I'm doing something wrong or if it's a bug. I'm using the latest stable version of Godot (via steam).
func _ready():
var text = " sea if this works."
text.insert(0, "Let's")
text.replace("sea", "see")
print(text)
Output: sea if this works.