Tilemap Collisions Not Working

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:bust_in_silhouette: Asked By kenoma

I can’t seem to make the collisions on tilemaps. So I have this tree that I want to make solid, and I already set up the collision shape on the Tileset editor, and my KinematicBody2D character 2D is already setup as well but they just don’t work. Am I missing something? What’s the usual procedure for doing collidable tiles? I’m making a topdown RPG similar to pokemon. There isn’t much tutorial on tilemap collisions so I could use any help that I can get. Cheers! :slight_smile: