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+1 vote

Having used this libary for integrating admob into game:
https://github.com/kloder-games/godot-admob

Code for connection:

var admob = null
var isReal = false
var isTop = true
var adBannerId = "ca-app-pub-3940256099942544/6300978111" 

onready var adb_test = utilis.get_main_node().get_node("adb_test")

func _ready():
    if(Engine.has_singleton("AdMob")):
        admob = Engine.get_singleton("AdMob")
        admob.init(isReal, get_instance_id())
        adb_test.set_text("initialized")
        admob.loadBanner(adBannerId, isTop)
        admob.showBanner()
    else:
        adb_test.set_text("not initialized")
    pass    

I get text in the label adb_test : initialized, but the banner doesn't shows up.
Have anybody clue why?

Update:
Internet on phone was on

in Engine by (65 points)
edited by

1 Answer

+3 votes
Best answer

Solved.

Add:
admob.resize() after admob.showBanner() .

by (65 points)
selected by
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