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0 votes

I've just completed my first game and exported it to android. Now, I've uploaded it to SlideME and it's still under review. However, I'm not sure if just adding an "Ad Network" means that my app will automatically display ads and I can earn from them. So, is there something else that I should do?

in Engine by (105 points)

2 Answers

0 votes
Best answer

You can use the AdMob module found here:

https://github.com/kloder-games/godot-admob

You can get custom export templates including this module here:

https://github.com/Shin-NiL/godot-custom-mobile-template

by (22,191 points)
selected by

Thanks! Im currently reading a mobile ads tutorial on your page! You're really helping out this community, bro!

+1 vote

For Godot 3.2.3 you can use precompiled modules for mediation networks ApplovinMax and Tapdaq.
Both of them allow you use several ad networks at the same time. For example you can connect AdMob and Facebook audience network to you application.
All binary modules and adapters can be installed from NativeLib repository. NativeLib addon you can find in AssetLib.
More info:
https://github.com/DrMoriarty/godot-tapdaq
https://github.com/DrMoriarty/godot-applovin-max
https://github.com/DrMoriarty/nativelib

by (214 points)

What is your experience with these ads networks? Which one do you recommend?

I'm using both TapDaq and Applovin-Max for several projects. They have some specific differences so maybe you should read the documentation in order to choose which one is more fit for you.

OK. Thanks for the reply

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