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Asked By | Itossaur |
So, I want to make a general scene with a drag and drop mechanic, and I did this and it worked if I run that scene alone, but when I instantiate that scene and run the new scene, it doesn’t work, any ideas? (sorry for my english)
So, this is the code in the scene that works alone:
extends Area2D
var mouseIn = false
var isClicked = false
func _process(delta):
if(mouseIn && Input.is_action_pressed("click")):
isClicked = true
elif(!Input.is_action_pressed("click")):
isClicked = false
if(isClicked):
set_position(get_viewport().get_mouse_position())
func _on_Organela_mouse_entered():
mouseIn = true
func _on_Organela_mouse_exited():
mouseIn = false
Itossaur | 2019-07-16 19:07