Custom GDNative node constructor method crashes when changing an attribute's value.

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:bust_in_silhouette: Asked By goldenbandit

In GDScript and C# I used to create a custom, public “init” method where I put all the arguments needed to replace a node’s initial attributes values, in order to directly initialize nodes after instancing them as a scene.

This trick seems to be not working in C++/GDNative, everytime a method goes to replace an attribute’s value with one provided in its arguments after a node got instanced, the game crashes.

void Rocket2D::init(Vector2 _direction) {
	direction = _direction;
}

This method is an example.

Console reports the following error.

ERROR: _get_socket_error: Socket error: 10054
   At: drivers/unix/net_socket_posix.cpp:190

Thank you for your support.