As what was mentioned. I have this problem in which i am having a hard time finding the node of the object i have collided with after using moveandslide with my kinematicBody.
So far I was able to get the data of what i collided with using
func _physics_process(delta):
#escape
escapeGame()
#Controller
playerController(delta)
#Get Collided node
for i in range(get_slide_count() - 1):
print(get_slide_collision( i ).get_collider_id())
this got me the unique id of the collided object though i cant seem to be able to find the object with the corresponding id and its node. Please help