The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

As what was mentioned. I have this problem in which i am having a hard time finding the node of the object i have collided with after using moveandslide with my kinematicBody.
So far I was able to get the data of what i collided with using

func _physics_process(delta):

    #escape
    escapeGame()

    #Controller
    playerController(delta)

    #Get Collided node
    for i in range(get_slide_count() - 1):
        print(get_slide_collision( i ).get_collider_id())

this got me the unique id of the collided object though i cant seem to be able to find the object with the corresponding id and its node. Please help

in Engine by (271 points)

1 Answer

+1 vote
Best answer

Instead of calling get_collider_id() can you just call get_collider()?

https://docs.godotengine.org/en/3.1/classes/class_kinematiccollision.html#class-kinematiccollision

by (1,663 points)
selected by

Yup that fixed it thanks eric

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.