The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I have a model which has a few animations:
enter image description here

However, in Godot only two are visible when exporting as gfltf file:
enter image description here

What am I doing wrong? I'm out of ideas. The Trot-loop animation doesn't seem to differ in any way from the other two.

Better Collada Exporter doesn't seem to work with the latest Blender versions, and 2.79 won't load the model. Exporting as .dae results in no animations at all.

Here is the model file:

in Engine by (17 points)

Apparently making a new action and copying over keyframes to it resolves the issue.. I don't know why, but ok.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.