The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

i have a GUI attatched to the camera and the camera margin is enabled becus of that the GUI does not follow the camera

do you have a way exapt for disabling margin

in Engine by (71 points)

Do you have a good reason for having your UI attached to the camera? What do you want to achieve with that?

1 Answer

+5 votes

To make the GUI stick to the screen when you camera moves, a simpler way is to NOT make it child of the camera. Instead, just create a CanvasLayer and place the UI under it. This way, position of the GUI will be independent from the other graphics.

by (29,360 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.