The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

How we can apply objects movement effect (like car wheels, object fall position and etc) on the terrain?
Something like runtime texturing with one of four ground textures or runtime terrain coloring.
For example, at the end of this video shows a nice car wheel movement effect on the ground:

in Engine by (83 points)

I believe that that could be done with dynamic terrain tesselation like showed in this UE4 tutorial.

or with decals if you need only surface tracks displayed as textures.

I think that none of the above are yet implemented in Godot yet, according to this Github issue and roadmap, I expect at least decals to be in godot 4.0, which will include Vulkan renderer as well as many new rendering options.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.