I'm working on a menu based game. I am developing on a Retina MacBook Pro. When I add a label with text and run the project the label looks a little blurry as seen here. (you probably won't notice it's blurry without an hidpi screen).
If I enable the 'Allow Hidpi' setting the text shrinks to half the size as seen here.
If I turn on Stretch mode = 2d the text looks good and crisp and is the correct size as seen here, but then the font scales up and down when the window size changes and I don't want that.
How do I allow hidpi so the text is crisp and keep it the original size without stretch mode being set to 2d?