Functioning iOS IAP for consumable and non-consumable purchases

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:bust_in_silhouette: Asked By GraigR

Hi all. I’ve got a game in development in which I’d like to implement both consumable and non-consumable purchases.
I’ve been through the docs page on iOS services (a few times), and I have everything set up properly on Apple’s side, but things are still not functioning properly.
Does anyone have anything a little more in depth than the docs, like some fleshed out examples of implementation? I feel like I’m missing something that the docs take for granted…?

Thanks for any help!

:bust_in_silhouette: Reply From: TRG

Did you find a solution?

I’m just curious because we’re looking to switch game engine from Unity and it’s critical stuff like this works.

:bust_in_silhouette: Reply From: Vaughan Ling

Here is my working IAP script (only for non consumable) hope this helps. Dropbox - File Deleted - Simplify your life

Can you maybe reupload your implementation?

And which version of Godot were you using at the time?

armorgeddon-wars | 2020-02-11 05:17

Hello,

Would you be so kind to share the script again since the dropbox link is expired already.
By the way, it works on Godod 3.2.1?

Thanks again

compassdevs | 2020-10-07 05:50