0 votes

Hi,

Is it possible from a game to communicate with Godot's Debugger's Monitor and ask it to plot graphs of custom values from the running game (other than the default fps, process, memory, etc.) ? Is there any sort of "Debugger API" which would allow plotting custom values in that panel ?

It would be very useful to keep track of any quantity of interest for debugging.

monitor

in Engine by (15 points)

I'm not aware of anything like that. I usually write my own debug HUD and log info in there, displayed in game.
If you want custom stuff in these monitors, you'd need to make a feature request on Github.

Okay I see, thanks for your answer

1 Answer

0 votes
Best answer

I think it is limited to particular engine data and do not allow to push custom data on it.

You can make your own panel, listening to a particular game port for making your custom logs and charts.

by (7,946 points)
selected by

Thanks for your answer, I'll go with my own implementation then. It'd be great if such a feature gets implemented one day, it would be way faster than building our own dashboard/HUD or than using Grafana, Tensorboard, etc. If all we want is some simple plots

you can make a request for an extensible debugger/monitor, I think that all editor parts are getting more modular in next versions, so even if something like this can be complex to design (to make it generic) it is not a crazy idea.

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