The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

–1 vote

I have exported a model as Collada from DAZ Studio, and Godot imports it with a skeleton.
But programmatically moving the hand bone does not result in the whole arm moving.

Godot 3.1 api docs mention a SkeletonIK class that isn't present in 3.0 docs.
But that API reference is all there is - there's no documentation on how to use it.

There are two pages for skeletons and inverse kinematics in the 3.0 docs:
But the links to the "latest version" of those fail to load (browser redirect loop).

Any ideas?

in Engine by (15 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.