The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

+1 vote

How we can define something like below:

func func_name() -> [A Custom Scene Class]:
    ... do sth ...
in Engine by (83 points)

1 Answer

+1 vote
Best answer

Scenes are not classes. Scripts are. I would guess it would be this if your script has a class_name:

func func_name() -> YourClass:

As shown here: https://docs.godotengine.org/en/3.1/getting_started/scripting/gdscript/static_typing.html#a-brief-look-at-static-typing

by (29,360 points)
selected by

Yes! I add 'class_name' line on top of my scene's script and then I could use it as a type.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.