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+1 vote

How we can define something like below:

func func_name() -> [A Custom Scene Class]:
    ... do sth ...
in Engine by (83 points)

1 Answer

+1 vote
Best answer

Scenes are not classes. Scripts are. I would guess it would be this if your script has a class_name:

func func_name() -> YourClass:

As shown here:

by (29,360 points)
selected by

Yes! I add 'class_name' line on top of my scene's script and then I could use it as a type.

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